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	<title>Comments on: Zombie Road</title>
	<atom:link href="http://www.morningtoast.com/2007/04/zombie-road/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/</link>
	<description>Now read by 11 people. Maybe 12.</description>
	<pubDate>Sat, 11 Feb 2012 06:00:04 +0000</pubDate>
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		<title>By: Brian</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-988</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 05 Jun 2007 01:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-988</guid>
		<description>I was...not anymore. No more games. No more technical thinking. I'm tired.</description>
		<content:encoded><![CDATA[<p>I was&#8230;not anymore. No more games. No more technical thinking. I&#8217;m tired.</p>
]]></content:encoded>
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	<item>
		<title>By: Jen</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-977</link>
		<dc:creator>Jen</dc:creator>
		<pubDate>Fri, 01 Jun 2007 04:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-977</guid>
		<description>Yep, poor me. He is making a new game as I type this.</description>
		<content:encoded><![CDATA[<p>Yep, poor me. He is making a new game as I type this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thee</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-973</link>
		<dc:creator>Thee</dc:creator>
		<pubDate>Thu, 10 May 2007 00:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-973</guid>
		<description>Poor Jenny!  I haven't talked with Brian in a while, but I'll bet he's holed up in the 2nd floor cave regaining his video game nerd status.</description>
		<content:encoded><![CDATA[<p>Poor Jenny!  I haven&#8217;t talked with Brian in a while, but I&#8217;ll bet he&#8217;s holed up in the 2nd floor cave regaining his video game nerd status.</p>
]]></content:encoded>
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	<item>
		<title>By: Brian</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-972</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 09 May 2007 22:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-972</guid>
		<description>More press!

Discovered ZR being discussed on a gaming forum and also just uploaded it to the YoYo Games showcase (YYG makes the Game Maker software). Other game makers can/will/have review the game there.

Check out the ZR page and the "Zombie Bites" link.</description>
		<content:encoded><![CDATA[<p>More press!</p>
<p>Discovered ZR being discussed on a gaming forum and also just uploaded it to the YoYo Games showcase (YYG makes the Game Maker software). Other game makers can/will/have review the game there.</p>
<p>Check out the ZR page and the &#8220;Zombie Bites&#8221; link.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-971</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 09 May 2007 01:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-971</guid>
		<description>Playability?! Bah. The game plays fine, and I've played a ton of games just like this.

I can give in on the sounds, although I think they sound just fine; especially the machine gun.

Eh oh well...with goods come bads...

Thanks for the translation. But I guess in the next version I'll have redo all the resort action with instant action.</description>
		<content:encoded><![CDATA[<p>Playability?! Bah. The game plays fine, and I&#8217;ve played a ton of games just like this.</p>
<p>I can give in on the sounds, although I think they sound just fine; especially the machine gun.</p>
<p>Eh oh well&#8230;with goods come bads&#8230;</p>
<p>Thanks for the translation. But I guess in the next version I&#8217;ll have redo all the resort action with instant action.</p>
]]></content:encoded>
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	<item>
		<title>By: Thee</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-970</link>
		<dc:creator>Thee</dc:creator>
		<pubDate>Wed, 09 May 2007 01:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-970</guid>
		<description>not "payability" but "playability"</description>
		<content:encoded><![CDATA[<p>not &#8220;payability&#8221; but &#8220;playability&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Thee</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-969</link>
		<dc:creator>Thee</dc:creator>
		<pubDate>Wed, 09 May 2007 01:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-969</guid>
		<description>+ graphics
+ Instant Action

- sounds
- payability</description>
		<content:encoded><![CDATA[<p>+ graphics<br />
+ Instant Action</p>
<p>- sounds<br />
- payability</p>
]]></content:encoded>
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	<item>
		<title>By: Thee</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-968</link>
		<dc:creator>Thee</dc:creator>
		<pubDate>Wed, 09 May 2007 01:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-968</guid>
		<description>Here is the best I can do:

Shoot to death deplorabe Zombies in a relentlessly fight! Like a little figure similar to the series Metal Slug to sanitize a town ahead of the dead,  despite the dangerous monsters.  Available to sort through an incredibility wide arsenal for example a rocket launcher, rotary machine gun or normal pistol.  Who survives longest? :)

The last negative is: playability</description>
		<content:encoded><![CDATA[<p>Here is the best I can do:</p>
<p>Shoot to death deplorabe Zombies in a relentlessly fight! Like a little figure similar to the series Metal Slug to sanitize a town ahead of the dead,  despite the dangerous monsters.  Available to sort through an incredibility wide arsenal for example a rocket launcher, rotary machine gun or normal pistol.  Who survives longest? :)</p>
<p>The last negative is: playability</p>
]]></content:encoded>
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	<item>
		<title>By: Brian</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-967</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 09 May 2007 01:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-967</guid>
		<description>UPDATE RELEASED

I just posted v1.4 of Zombie Road that fixes a few gameplay bugs. Download and re-install for to update.
---

I had a hunch "resort actions" would be popular, so when I was making the game I made sure to add extra resort actions, just in case.</description>
		<content:encoded><![CDATA[<p>UPDATE RELEASED</p>
<p>I just posted v1.4 of Zombie Road that fixes a few gameplay bugs. Download and re-install for to update.<br />
&#8212;</p>
<p>I had a hunch &#8220;resort actions&#8221; would be popular, so when I was making the game I made sure to add extra resort actions, just in case.</p>
]]></content:encoded>
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	<item>
		<title>By: Thee</title>
		<link>http://www.morningtoast.com/index.php/2007/04/zombie-road/comment-page-1/#comment-966</link>
		<dc:creator>Thee</dc:creator>
		<pubDate>Wed, 09 May 2007 00:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/2007/04/zombie-road/#comment-966</guid>
		<description>Well, I can get you 1/2 way there.

Shoot dead woefulness Zombie within neúprosné fight! Like justice postavička známého pool oom series Metal Slug to redaction save town near těmito dead , however notwithstanding wildcat potvorami. Available dostáváte incredibility wide arsenal amongst whoa to řadí for instance raketomet , rotary press or normal pistol. Wittingly whoa leftovers déle?:) 

+ graphics 
+ resort actions 

-sounds 
-hratelnost</description>
		<content:encoded><![CDATA[<p>Well, I can get you 1/2 way there.</p>
<p>Shoot dead woefulness Zombie within neúprosné fight! Like justice postavička známého pool oom series Metal Slug to redaction save town near těmito dead , however notwithstanding wildcat potvorami. Available dostáváte incredibility wide arsenal amongst whoa to řadí for instance raketomet , rotary press or normal pistol. Wittingly whoa leftovers déle?:) </p>
<p>+ graphics<br />
+ resort actions </p>
<p>-sounds<br />
-hratelnost</p>
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