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	<title>Comments on: More tales from Counselor&#8217;s Corner</title>
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	<description>Now read by 11 people. Maybe 12.</description>
	<pubDate>Sat, 11 Feb 2012 08:48:18 +0000</pubDate>
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		<title>By: Kirk</title>
		<link>http://www.morningtoast.com/index.php/2008/07/more-tales-from-counselors-corner/comment-page-1/#comment-2704</link>
		<dc:creator>Kirk</dc:creator>
		<pubDate>Tue, 22 Jul 2008 00:36:53 +0000</pubDate>
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		<description>Why, I ain't heard tha name-a Kasey Curtis in a coon's age! Right nice ta see 'im gettin' on nicely over thar in dee-cee. 

Alright, I can't keep that up the whole time. No one wants that.

Anyway, Kasey's comments brought back a lot of memories, so I thought I'd pop in and fill in some of the space between the two interviews.

First off, the game tip notebooks. Sweet Jeebus, I forgot all about the continual power struggle inherent in the game tip notebooks. How many of your maps are in full color? Does your Princess Tomato walk-through include screenshots? Do you have the new Solstice maps Kasey made yet? Whoa, dude, you got sheet protectors!?

I'm sure there are Freudian conclusions that could be drawn from the whole game tip notebook dynamic that was going on, but I can safely state that I had one of the biggest notebooks at NOA because I worked hard at it. *ahem*

Solstice. I loved that game. In fact, I still have a Solstice sticker ImageSoft handed out when the dame was released. I'm just more of a packrat than Kasey, I guess.

Small clarification on the name badges. Everybody's badge said NOA. The special thing about the badges of Nintendo employees was that they had the employee's photo on them.

Kasey mentioned he administered tests for GPCs wishing to get into the Correspondence department. It might interest you to know he was actually the one who gave me my correspondence test. In fact, I think he was the person to inform me there was a spot open.

The mention of Sega stirred up a dusty memory. You'll recall Sega's old tagline for their 16-bit Genesis system was "Sega Does What Nintendon't". Well, shortly after that ad aired, you couldn't swing a dead cat in the Nintendo offices without hitting something attached to a flyer reading: "Nintendo Is What Genesisn't". Not the best rejoinder in the world. Downright terrible, really.

I guess that's all I had to say. Great interview, Brian, and thanks for yet another blast of nostalgia.</description>
		<content:encoded><![CDATA[<p>Why, I ain&#8217;t heard tha name-a Kasey Curtis in a coon&#8217;s age! Right nice ta see &#8216;im gettin&#8217; on nicely over thar in dee-cee. </p>
<p>Alright, I can&#8217;t keep that up the whole time. No one wants that.</p>
<p>Anyway, Kasey&#8217;s comments brought back a lot of memories, so I thought I&#8217;d pop in and fill in some of the space between the two interviews.</p>
<p>First off, the game tip notebooks. Sweet Jeebus, I forgot all about the continual power struggle inherent in the game tip notebooks. How many of your maps are in full color? Does your Princess Tomato walk-through include screenshots? Do you have the new Solstice maps Kasey made yet? Whoa, dude, you got sheet protectors!?</p>
<p>I&#8217;m sure there are Freudian conclusions that could be drawn from the whole game tip notebook dynamic that was going on, but I can safely state that I had one of the biggest notebooks at NOA because I worked hard at it. *ahem*</p>
<p>Solstice. I loved that game. In fact, I still have a Solstice sticker ImageSoft handed out when the dame was released. I&#8217;m just more of a packrat than Kasey, I guess.</p>
<p>Small clarification on the name badges. Everybody&#8217;s badge said NOA. The special thing about the badges of Nintendo employees was that they had the employee&#8217;s photo on them.</p>
<p>Kasey mentioned he administered tests for GPCs wishing to get into the Correspondence department. It might interest you to know he was actually the one who gave me my correspondence test. In fact, I think he was the person to inform me there was a spot open.</p>
<p>The mention of Sega stirred up a dusty memory. You&#8217;ll recall Sega&#8217;s old tagline for their 16-bit Genesis system was &#8220;Sega Does What Nintendon&#8217;t&#8221;. Well, shortly after that ad aired, you couldn&#8217;t swing a dead cat in the Nintendo offices without hitting something attached to a flyer reading: &#8220;Nintendo Is What Genesisn&#8217;t&#8221;. Not the best rejoinder in the world. Downright terrible, really.</p>
<p>I guess that&#8217;s all I had to say. Great interview, Brian, and thanks for yet another blast of nostalgia.</p>
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