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	<title>Comments on: Making a shmup</title>
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	<link>http://www.morningtoast.com/index.php/2010/01/making-a-shmup/</link>
	<description>Now read by 11 people. Maybe 12.</description>
	<pubDate>Sat, 11 Feb 2012 06:07:54 +0000</pubDate>
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		<title>By: Brian</title>
		<link>http://www.morningtoast.com/index.php/2010/01/making-a-shmup/comment-page-1/#comment-14920</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Sun, 10 Jan 2010 17:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/?p=1320#comment-14920</guid>
		<description>I'm finding the amount of randomness I originally had planned on is not the best thing. It works but creates an experience that is a bit too disjointed.

So I'm trying a new approach that is half scripted, half random. I'll be designing the level timeline but each enemy/attack that comes on screen will be random. 

Players will be able to memorize when/where enemies come into play but they won't be able to memorize the bullet pattern because its different each time. 

There can also be boss enemies now which should be fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;m finding the amount of randomness I originally had planned on is not the best thing. It works but creates an experience that is a bit too disjointed.</p>
<p>So I&#8217;m trying a new approach that is half scripted, half random. I&#8217;ll be designing the level timeline but each enemy/attack that comes on screen will be random. </p>
<p>Players will be able to memorize when/where enemies come into play but they won&#8217;t be able to memorize the bullet pattern because its different each time. </p>
<p>There can also be boss enemies now which should be fun.</p>
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		<title>By: Brian</title>
		<link>http://www.morningtoast.com/index.php/2010/01/making-a-shmup/comment-page-1/#comment-14745</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 05 Jan 2010 19:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.morningtoast.com/index.php/?p=1320#comment-14745</guid>
		<description>I said that Game Maker is not a "pro" development package but as I check out some other GM work I'm finding that to be completely untrue. Just because I can't make it work super awesome doesn't mean the others can't. Just check this out:

Shmup made entirely with GM
http://www.youtube.com/watch?v=favBaKrNxaA

Now granted the maker probably had the ability to create sprites, music, and all the parts...which I can barely do...but just seeing this type of product as a result of using Game Maker has me double-guessing some of my work.

If nothing else it will push me to up the quality of my work.</description>
		<content:encoded><![CDATA[<p>I said that Game Maker is not a &#8220;pro&#8221; development package but as I check out some other GM work I&#8217;m finding that to be completely untrue. Just because I can&#8217;t make it work super awesome doesn&#8217;t mean the others can&#8217;t. Just check this out:</p>
<p>Shmup made entirely with GM<br />
<a href="http://www.youtube.com/watch?v=favBaKrNxaA" rel="nofollow">http://www.youtube.com/watch?v=favBaKrNxaA</a></p>
<p>Now granted the maker probably had the ability to create sprites, music, and all the parts&#8230;which I can barely do&#8230;but just seeing this type of product as a result of using Game Maker has me double-guessing some of my work.</p>
<p>If nothing else it will push me to up the quality of my work.</p>
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