If you read my article at TMA Toy Reviews and want more details and links about some of the projects I outlined, check out these supplemental links. Continue reading
Monthly Archives: March 2010
Big time, I’m a guest blogger
I’ve been writing/blogging for quite a while now, upwards of 10 years or more. Writing is just something I like to do. It doesn’t matter who, if anyone, reads it…it’s just a way to empty my brain in a fun way. I never expected my blogging to result in much, and it hadn’t until just recently. I’ve officially become a guest blogger. Continue reading
Toy cars, real racing
I wouldn’t be much of a self-promoter if I didn’t (once again) talk about the Fantasy Racing League I created that launched this week. After several weeks of testing, it’s finally go time. Continue reading
Inside the Xbox Game Room
The Xbox Game Room was finally released this past week and while Microsoft chose not to ignore my suggestions for the Game Room, I nonetheless spent an entire night playing with the quasi-free Xbox add-on. I was surprised how much fun playing doll house with a virtual arcade can be. Continue reading
Fantasy racing league, a project done
Yes, I finished a project, amazing as that is. After a couple months of weekend coding sessions, I have launched a new web game, a fantasy racing league…for Hot Wheels. Best part is, you don’t have to collect to play, but right now I just need your help testing it all. Continue reading
The true Urban Champion
Finally, Wipeout on the Xbox, kinda sorta
I used to be a Playstation gamer. The PS1 and PS2 days were a good times for gaming. Sony ruled the roost and never looked back. We all know that changed when the Xbox 360 and then PS3 was released. The PS3 had everything going for it – except a decent price. All but hardest core gamer just wouldn’t pony up the bucks, making access the Sony-exclusive library a pipe dream for gamers like me. Continue reading
Indie games, little price but big fun
One great thing about Xbox Live is allowing people to make their own games. Assuming you have the money, time, and skills, you can make and release a game that people can download and play on their console. They might even pay for it. But lets face it, most Indie games fall somewhere between “meh” and “so-so.” Continue reading