August 12th, 2010
Monday Night Combat, a winner in a summer of losers
I’m a big fan of the Xbox Live Arcade, but so far this year’s Summer of Arcade has been less than exciting. The first title to get any sort of eyebrow raise from me has been Monday Night Combat, a tower defense/shooter all in one. And it’s not bad.
Read more
Post has no comments
August 5th, 2010
Hot Wheels racing revisited, a new game
I rarely go back and revisit and/or rebuild anything. I usually work on web projects for the learning challenge and once that’s conquered, move on. I then take all what I learned and add it to the next project, so each new project gets better. However, Hot Wheels is clearly something that deserves love and [...]
Read more
Post has no comments
July 20th, 2010
Online multiplayer is not a problem
Wait a second. You’re telling me that game makers spent years trying to find the formula to create games that people love to play online, and now that’s a problem? Gee, I’m sorry you have a fun game. I see two solutions.
Read more
Post has 4 comments
June 14th, 2010
Kinect, game controllers aren’t the problem
To date, the Nintendo Wii has been one of my worst gadget-buying blunders. I was blinded by the promise of something different. At the time I was ready for different, and that somehow made me forget that I’m not a big fan of Nintendo games. The marketing worked.
Read more
Post has no comments
June 11th, 2010
Blur is still good
A couple months ago I praised the new racing game Blur for being the best of both worlds, a great real-world racing game while channeling Mario Kart. That review was based on the XBL demo which was naturally limited and only offered on-line multiplayer. Well, after I fixed my Xbox, I treated myself to Blur [...]
Read more
Post has 1 comment
June 10th, 2010
Picking up Microsoft’s slack
Playing around with computer hardware is not something I enjoy anymore. There was a time and place when I reveled in hardware. Since then I no longer care much about specs and just want something that works out of the box. I guess I’ve lost my techie edge. I’ve built many computers and unfortunately, I’ve [...]
Read more
Post has no comments
June 3rd, 2010
Flying with Joe Cool
Game demos are not only good for the gamer, but they’re good for the maker. Case in point this time is Snoopy Flying Ace on the XBL Arcade. All things considered, if I saw a game with “Snoopy” in the title I’d either pass it by entirely or at most, pick it up too see [...]
Read more
Post has no comments
May 19th, 2010
Are all games worth at least a dollar?
I’m a cheap ass gamer. I make no apologies for it and I’ve praised the likes of cheap games before, but as I was browsing through the selection of Indie games on Xbox Live last night seeing all the $1 downloads, I asked myself if it’s possible that any game is worth a dollar.
Read more
Post has no comments
April 22nd, 2010
After Burner Climax, arcade brutality
One thing I really love about arcades games is their sheer brutality. It’s funny that the “simple” games are seemingly always the hardest. They may not have the best story or character (if any), but they can deliver on the challenge and fun. After Burner Climax is no exception to the rule.
Read more
Post has no comments
April 7th, 2010
Blur, the next great racing game
Racing is one of my genres of choice for video games. It’s fun, it’s fast, it’s just you and your car. It’s about control and quick decision. Did I mention it’s fast? Well, the latest entry into the world of racers, Blur, was released as a beta this week to public. I grabbed it and [...]
Read more
Post has no comments
April 6th, 2010
Make more old games new
Everyone complains that there is nothing original happening in movies. It’s just remaking old films with bigger budgets and better special effects. The same can be said for video games, but remakes aren’t a bad idea…if they’re done right.
Read more
Post has 3 comments
April 2nd, 2010
iPad, it will change things
We talked about the iPad last night on CAVEradio and while my #1 criteria for getting one is indeed still a stylus, I think something like an affordable, easy-to-use tablet PC will change how people interact with…well, just about everything.
Read more
Post has 2 comments
March 29th, 2010
Toy cars, real racing
I wouldn’t be much of a self-promoter if I didn’t (once again) talk about the Fantasy Racing League I created that launched this week. After several weeks of testing, it’s finally go time.
Read more
Post has no comments
March 27th, 2010
Inside the Xbox Game Room
The Xbox Game Room was finally released this past week and while Microsoft chose not to ignore my suggestions for the Game Room, I nonetheless spent an entire night playing with the quasi-free Xbox add-on. I was surprised how much fun playing doll house with a virtual arcade can be.
Read more
Post has no comments
March 8th, 2010
Fantasy racing league, a project done
Yes, I finished a project, amazing as that is. After a couple months of weekend coding sessions, I have launched a new web game, a fantasy racing league…for Hot Wheels. Best part is, you don’t have to collect to play, but right now I just need your help testing it all.
Read more
Post has no comments
March 5th, 2010
The true Urban Champion
Last year I became the holder of two world video game records, Urban Champion and Robocop, both NES titles. My title on Robocop has since been beat twice, but my title of Urban Champion remained. But that record was for Urban Champion on the Wii’s Virtual Console. Not to dis the Wii, but that just [...]
Read more
Post has no comments
March 2nd, 2010
Finally, Wipeout on the Xbox, kinda sorta
I used to be a Playstation gamer. The PS1 and PS2 days were a good times for gaming. Sony ruled the roost and never looked back. We all know that changed when the Xbox 360 and then PS3 was released. The PS3 had everything going for it - except a decent price. All but hardest [...]
Read more
Post has 4 comments
March 1st, 2010
Indie games, little price but big fun
One great thing about Xbox Live is allowing people to make their own games. Assuming you have the money, time, and skills, you can make and release a game that people can download and play on their console. They might even pay for it. But lets face it, most Indie games fall somewhere between “meh” [...]
Read more
Post has no comments
February 14th, 2010
Darwinia+ makes herding cats fun
You know the term “it’s like herding cats”? Well, herding cats has never been more fun than it is in Darwinia+ on XBL Arcade. It’s a great balance of RTS, puzzle game, and God sim. But I was surprised it ended up being a full title in my library.
Read more
Post has no comments
February 9th, 2010
What is your fantasy…sport?
In my everlasting attempt to create things to entertain people, I’ve made video games, blogs, radio shows, contests…lots of things, and it’s all been fun, but I have yet to make a web-based game that I consider successful. I’ve tried but it never worked out like I had hoped. I’m trying again and this time [...]
Read more
Post has no comments
January 31st, 2010
Trials HD, a true Excitebike
Trials HD from the Xbox Live Arcade is another title saved by having a big TV. When I played the demo on my old TV, I just couldn’t get into the experience. The graphics were too dark and too small. But now, they’re awesome. This is game is what you’d get if Excitebike was really [...]
Read more
Post has no comments
January 16th, 2010
Galaga Legions, a beautiful challenge
When I started video game day at work, one of the first games people jumped on was Galaga. I can’t say I was ever a big Galaga fan but playing with people that remembered the game and loved the game made all the difference. Galaga high scores quickly became a daily mission and it’s one [...]
Read more
Post has no comments
January 14th, 2010
Xbox Game Room, ideas for a better arcade
Microsoft announced the Xbox Game Room at CES this year and for retro fans like myself it was some good news. But as details came about it quickly became less interesting for several reasons. Plus, I think there are a lot of things they could have done to make the experience better.
Read more
Post has 2 comments
January 2nd, 2010
Making a shmup
I love me some arcade shooters - or shmups as they are often called. They’re fast, easy to play yet challenging to get good at. Regardless of platform I always seek out the shmups. Through emulators I have dozens upon dozens. With some vacation time I decided to try and make my own.
Read more
Post has 2 comments
December 22nd, 2009
Paper telephone can save your party
Paper telephone was introduced to me by a friend during a party that had reached that critical point when everyone was gathered but had nothing much to do. Finding an activity that is fun for everyone is tough. Video games don’t work, trivia doesn’t always work, cards are a shot in the dark…but paper telephone [...]
