May 3rd, 2011

Don’t judge a game by its cover

It’s a long standing theory that graphics do not make the game. Sure, good graphics help but it’s just one of many factors that make a game good or bad. But if you ask Nintendo, this era of ultra-realistic graphics isn’t helping anyone, especially them.

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January 7th, 2011

Playing games, making games

I’ve been making my own video games since I was in 7th grade. I’ve always loved the challenge of building a game in the hopes that it can entertain a few people. Creating something that people can enjoy and have fun with is extremely motivating and rewarding. So to help keep me motivated, I’ve decided [...]

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January 1st, 2011

Protect Me Knight, not tower defense but action defense

Protect Me Knight is an Xbox Indie game that drew me in with retro graphics but blew me away with a great concept, top notch game play and just a lot of fun…not to mention the cool retro graphics and music. If you like tower defense games, then Protect Me Knight brings a new challenge [...]

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November 16th, 2010

Indie games start an uprising

I’m a fan of indie games on the Xbox Live Arcade. Yes, there are plenty of cheap avatar games and other shovelware in the indie marketplace, but there are also lots of games worthy of your pennies that will keep you entertained and returning to play. But I admit they aren’t easy to find or [...]

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May 19th, 2010

Are all games worth at least a dollar?

I’m a cheap ass gamer. I make no apologies for it and I’ve praised the likes of cheap games before, but as I was browsing through the selection of Indie games on Xbox Live last night seeing all the $1 downloads, I asked myself if it’s possible that any game is worth a dollar.

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March 1st, 2010

Indie games, little price but big fun

One great thing about Xbox Live is allowing people to make their own games. Assuming you have the money, time, and skills, you can make and release a game that people can download and play on their console. They might even pay for it. But lets face it, most Indie games fall somewhere between “meh” [...]

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