February 6th, 2011

Shoot the Bullet and take a picture, it’ll last longer

I’ve played a lot of arcade shooters in my time, from Galaga to the almighty Ikaruga. And as one would expect, the gist of all these games is to shoot, shoot, shoot and keep shooting until you get to the end. I like to think there’s more to these shmups than just endless, mindless shooting…but [...]

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January 3rd, 2011

Vorpal is all boss, all the time

As a consumer of most things arcade-shooter, when I saw Vorpal show up in the Indie store for a dollar, it was a pretty much a no-brainer. And for what it lacks in depth it makes up for with one simple red line.

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September 20th, 2010

Hypership saves me from Space Invaders

Last week Space Invaders: Infinity Gene was release on XBLA without much fanfare. In fact, I completely forgot about that title being the pipeline until it hit the download store. Being an arcade shooter fan, it was quickly on my “buy it” list but after a while there is a little regret. But thankfully a [...]

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January 2nd, 2010

Making a shmup

I love me some arcade shooters - or shmups as they are often called. They’re fast, easy to play yet challenging to get good at. Regardless of platform I always seek out the shmups. Through emulators I have dozens upon dozens. With some vacation time I decided to try and make my own.

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June 1st, 2009

Thinking of Zombie Road 2

Some recent feedback on Zombie Road and a leaderboard that gets new scores every day has me thinking about Zombie Road 2…again. I need a new digital project that isn’t web related and I think revisiting the game is the way to go.

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