This week I released another game on Pico-8. It’s called BuzzKill and is essentially Space Invaders with killer bees. I know, sounds kind of silly but hey…so is space invaders. Continue reading
Category Archives: Making Games
Minimal viable product
The discovery of Pico-8 has me more excited about programming and creating then I’ve been in a long, long time. It’s accessible, it’s fun, it’s fast and it’s affordable. It’s very easy to get something you can interact with, which is a blessing and a curse. Continue reading
Continuing tales from Counselor’s Corner
I’ll never get tired of doing interviews with former Nintendo Power Game Play Counselors. This being the fifth interview in the series, I admit it gets hard to ask different questions but this time my subject took his time to elaborate like none of the others.
Big thanks to Thomas Zuccotti for taking the time to do the interview (any my apologies for taking so long to get it published). Continue reading